Traveller-digest     Wednesday, August 11 1999     Volume 1999 : Number 944



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: A defence against near C rocks
RE: PRB
re: Comment on GT Stuff?
Bruce Alan Macintosh
Re: HEPlaR vs T-Plates
Re: Holy Jump Torps Batman! (Was RE: Relief for Newbies)
Re: Relief for Newbies
Re: Vilani  Stature
Re: First In
RE: Holy Jump Torps Batman! (Was RE: Relief for Newbies)
RE: Relief for Newbies
re: Comment on GT Stuff?
Re: Vilani  Stature
MT Task Varients
Re: Comment on GT Stuff?
Re: Relief for Newbies 
Re: Stats and Skills 
Re: Comment on GT Stuff?
Re: PRB 
Re: re Gen Con UK
Physics photon question/ Solar Sails
Re: MT Task Varients

----------------------------------------------------------------------

Date: Wed, 11 Aug 1999 11:43:33 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: A defence against near C rocks

BRIAN CABAAL wrote:
> 
> I normally lurk and I'm a relative newcomer but I'll throw in my Cr0.02
> 
> A near C rock has a devastating effect against a planet, right? So, surely a
> pebble will have a devastating effect on a near C rock.

Not really.At near C that big rock has a hugantous mass; a little
pebble's going to make a cloud of vapor in the very front of this Near C
rock that's still heading toward your planet.

> Put a really tiny
> thruster  and a really tiny computer/radio receiver on pebbles and scatter
> them around a planet, so you can hopefully put a few of them in the path of
> near C rocks if you detect them coming in. The problem of course is
> detecting them, responding in time, and will the resulting shower of near C
> shrapnel be significantly less deadly than the near C rock?

Nope, just as bad, in fact.


- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Wed, 11 Aug 1999 11:40:45
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: RE: PRB

At 11:56 AM 8/11/99 -0500, you wrote:

>Oh, God!  Doug, you have awakened many repressed memories of semi-edible
>food purchased off the side of a 'Running Chef'.

The ten rules of AAFES:

1.  All AAFES establishments are staffed by either dependants from some
country where the US Army passed through twenty years ago, or the road cast
of Pink Flamingos.  In either case, they will speak a language you cannot
identify.

2. AAFES stocks absolutely nothing of any use to an active duty soldier.

3. AAFES management thinks a sale on snow tires at Ft. Hood, TX in August
is a good idea.

4. The roach-coaches and snack bars are run by single families.  All of
whom tend to be from obscure SE Asian hill tribes who speak a language that
Ft. Meade couldn't decipher.

5. The gut-grenade (Cheeseburger with everything) *must* include jalapenos.

6. All roach coach personal who aren't SE Asian are retired Sergeants-Major
who will invariably address you as "general".

7. AAFES sells seven different brands of gun cleaning equipment, none of
which can be used on the M-16 series rifles.

8. AAFES has the most efficient spy network in existence.  No matter how
secret your deployment, they manage to jack up the price of cigarettes and
other comfort items just before your chain of command alerts you to the
impending move.

9. At any given time, in any exchange, over half the people will be
non-military personnel shopping on a friend's authorization.

10. The clothing store has DI for every organization in the Army.  Except,
of course, for the one you've just been PCS'd to.


- -- 

Douglas E. Berry       dberry@hooked.net
http://www.hooked.net/~dberry/index.html

Embrace Fascism.  The uniforms look cool

------------------------------

Date: Wed, 11 Aug 1999 18:25:31 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: re: Comment on GT Stuff?

Kenneth 'TASKMASTER' Bearden  <dreamer@brokersys.com> writes:

>If I'm going to use a Traveller rules set, AND I own just about
>everything ever published by GDW for Traveller, will the GURPS stuff be
>useful to me?
>
>Or, is the GURPS stuff just repetitive information I already own using a
>new rules set?

If you plan a Merchant Campaign go and buy Far Trader now, do not pass go,
do not collect 200 currency units.... it is the best new Traveller book in
a while and massively expands mercenary campaigns.
First In looks good and is an expanded scouts - if you have Bk 6 / WBH it
may not be necessary.

GT rules - new stuff (GURPS rules) and old stuff (background)
BtC covers the Marches in 1120 in the alternative timeline
Star mercs is an updated mercenary.
GT AR1 and AR2 duplicate older CT material with a few twists.

In order of new usefulness...

1st ..... Far Trader
First In
BtC (reference for entire Marches)
Last.... Star mercs/AR1/AR2

The AR books are nice, but the David Pulver minor races are lousy......

All this IMO, and all the books so far have been better than the average IG
issue.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Wed, 11 Aug 1999 19:47:41 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Bruce Alan Macintosh

Apologies for the waste of TML bandwidth but I've misplaced Bruce's
address... if anyone wants to send it to me..

- ---------------------------

Bruce,

Please can you contact me urgently,

Dom


- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Wed, 11 Aug 1999 11:53:19 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: HEPlaR vs T-Plates

Thad Coons writes:

> No rehash of these points is required. What I would like to know is if any
> heretic has worked out what kind of power requirements contragrav and
> T-plates would require if they *didn't* violate conservation of energy?
> Never mind what they do to General Relativity.

Oh, as a separate issue, you can define T-plates as having a fuel requirement of 1 ton H2 per 10,000 newtons (1 ton) per year, in which case they don't violate conservation of energy or momentum, though they are direct matter->energy converters.  This means a typical scout ship (mass 500 tons, thrust 1,000 tons) needs 1000 tons H2/year, or 20 tons/week, which is no worse than jump fuel for a week.

------------------------------

Date: Wed, 11 Aug 1999 11:56:22 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Holy Jump Torps Batman! (Was RE: Relief for Newbies)

Thing wrote:
> 
> On Wednesday, August 11, 1999 9:34 AM
> Charles Collin said,
> 
> > Crap!  I forgot jump torps!  How could I have forgotten the almighty jump
> > torp wars!?
> 
> Of course jump torps exist.  They mass about 100 tons and are made out of
> old scout courier ships refitted with autopilots.  It just takes a fairly
> hefty ship to consider them as torpedoes. ;)

Oooh the _luxury_ version...you use _autopilots_! Usually it's just old
_scouts_ in the old scout ships...

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Wed, 11 Aug 1999 14:59:32 -0400 (EDT)
From: Charles Collin <charles@hebb.psych.mcgill.ca>
Subject: Re: Relief for Newbies

<Doug>
>5. I have no idea at all about the Lesbian Aslan (aka female Aslan in
>comfy shoes).  Some folks around here are just strange...

That one arose from the 3:1 ratio of femal to male Aslan.  Some of us
wonderered is bisexuality might be the norm for female Aslan, and off it
went...
</Doug>

Ah, thanks Doug.  I always wondered about that one.  When was this?  I
must've been off the list at the time, cuz I don't remember it.  The whole
Hiver Corn Dogs thing I think I understand (their young larvae, right?)
but the Uncle Eneri stuff is just _wrong_ :-).


<Black ICE>
> (You know, it occurs to me that just mentioning all these things is
> to get at least some of them going again.  Have I done a Bad Thing

No, you haven't.  This gives us a chance to discuss these things in a
tongue-in-cheek fashion.
</Black ICE>

Ya, but have you noticed that people are already starting to talk about
defenses against near-C rocks?  I can see where that's going... <cue
menacing music>

Charles C.

------------------------------

Date: Wed, 11 Aug 1999 15:16:10 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: Re: Vilani  Stature

Benyamene' ZeAbe' Akella writes:
>>> I disagree on that - since neither H. neandertalensis nor the H.erectus
>>> were H. sapiens and interbreedings would yield infertile hybrids at
>>> best.
>>
>> There is significant debate about _how_ different H. neandetalensis and
>> H. sapiens truly were, tied into what exactly happened to H.
>> neandertalensis: were they displaced, out competed, or simply merged?
>>
>> I can't remember where I saw it, but within the last month I saw an
>> article discussing genetic similarity of Neandertal man with modern H.
>> sap.
>
>There was also an article in either Discovery or Nat. Geo. that covers
>the discovery of a possible Neand/Cro hybrid skeleton. Of course many
>scientists are contesting this.

	Just a quick note about the potential for viability of
	hybrids between species.  Most biologists use the
	'biological species concept' to define species: a species
	is a group of organisms that does or can potentially
	interbreed successfully.  This definition is widely useful
	when looking at extant (non-extinct) vertebrates, but has
	big problems when applied to plants, clonal animals,
	bacteria, etc. (organisms that tend to hybridize easily, 
	or which do not interbreed at all).  It also has big
	problems when applied to extinct species, about who's
	breeding habits we know little.  And then there are
	'chronospecies.'  As a 'species' evolves, it slowly changes
	until it's members can no longer hybridize with their
	ancestors.  How long does this take?  How different would
	the two 'chronospecies' look?  What do we call the 
	intermediate forms that may have been able to hybridize,
	perhaps with reduced success?  When paleontologists and
	anthropologists name closely-related species that are no 
	longer with us, it is based on differences in physical
	structures that seem to be as big as those of extant
	species (the degree of difference that is required to
	earn separate species status varies from taxon to taxon).
	Thus, these species distinctions may not live up to the 
	'biological species concept.'

Peez

------------------------------

Date: Wed, 11 Aug 1999 20:16:03 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: First In

>>The stars would have to be relatively close for it to be likely there are no
>>gas giants (i.e. less than three to four times the "snow line" distance).

>Why is that anyway?

Well as I understand planet formation (i.e. dimly) planets beyond the "snow
line" enter a runaway accretion process hence forming gas giants. The "snow
line" is the distance at which water ice can form in a developing system.

>Can a planet orbit two stars and still be in a habitable zone?

Very close together stars, yes.

If the stars are at moderate separation and of vastly different stellar types
then it is possible for a planet to be in two life zones at once. e.g. planet
orbiting a dim M class companion star which in turn is orbiting a bright F class
star. Seasons would be interesting. The eccentricity of the stars orbits would
have to be unusually low for this to happen too.

------------------------------

Date: Wed, 11 Aug 1999 12:19:20 -0700
From: "Thing" <gduke@orca.esd114.wednet.edu>
Subject: RE: Holy Jump Torps Batman! (Was RE: Relief for Newbies)

On Wednesday, August 11, 1999 11:56 AM
Bruce Johnson said,

> Oooh the _luxury_ version...you use _autopilots_! Usually it's just old
> _scouts_ in the old scout ships...

Well, if you must know, old scouts are one of the major components in the
autopilot subsystem.  NamiTech equips them with the catheter and nutrient
dripfeed.

G.D.D.
======
"In any country there must be people who have to die. They are the
sacrifices any nation has to make to achieve law and order." - Idi Amin Dada

------------------------------

Date: Wed, 11 Aug 1999 12:24:56 -0700
From: "Thing" <gduke@orca.esd114.wednet.edu>
Subject: RE: Relief for Newbies

On Wednesday, August 11, 1999 12:00 PM
Charles Collin said,

> >5. I have no idea at all about the Lesbian Aslan (aka female Aslan in
> >comfy shoes).

I always wondered about the comfy shoes reference, especially when
battledress was also mentioned.  W know from Canonical Anime sources that
all female battledress comes with built in spike heels. ;)

G.D.D.
=======
"All of the books in the world contain no more information than is broadcast
as video in a single large American city in a single year. Not all bits have
equal value."  -Carl Sagan

------------------------------

Date: Wed, 11 Aug 1999 12:46:42
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: re: Comment on GT Stuff?

At 06:25 PM 8/11/99 +0100, you wrote:

>First In looks good and is an expanded scouts - if you have Bk 6 / WBH it
>may not be necessary.

Actually, I'd say _First In_ supercedes those two books in terms of pure
planetary gearheadness and scientific accuracy.

I sat down to play with the system a few day ago, and eneded up scrapping
most of my Lunion work (again) because the system is so elegant and simple
to use.

Be warned, you *will* have to fudge numbers to get results that resemble
the established Traveller universe.
- --

Douglas E. Berry       dberry@hooked.net
http://www.hooked.net/~dberry/index.html

"I created the universe; give ME the gift certificate!!"
                   - Lisa Simpson, Overachiever

------------------------------

Date: Wed, 11 Aug 99 13:32:30 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Vilani  Stature

On 08/11/99 at 08:12 AM,  Helge Hudel <h_hudel@yahoo.de> said:

>I disagree on that - since neither H. neandertalensis nor the
>H.erectus were H. sapiens and interbreedings would yield infertile
>hybrids at best. 

I'm not too sure about that, and as far as I know we don't have any
direct evidence either way.  ;-> Besides that, who says *all* the
minor races of Humaniti are interfertile?

>Yet any 'high-gee' environment should select almost in the same way
>(convergent evolution) which can be seen even in species not even of
>the same order or even phylum...

Sure, but Genoee have other traits...well, I guess I should let
Carlos talk about them.  The Genoee are his babies, not mine.  ;->

>Ancient tinkering is too a convenient a tool to be used all and
>everywhere...

Of course, but in the case of the transplanted races Ancient
tinkering is an OTU given.  Any technology that could change
proto-wolves into bipedal, sentient creatures with opposable thumbs,
could do strange and awesome things to any sub-specie of Homo...and
probably did.

YTU and MTU might be different...I know mine is.


Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Wed, 11 Aug 99 13:52:40 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: MT Task Varients

On 08/11/99 at 04:59 AM,  "William F. Hostman" <aramis@gci.net> said:

>>>I use Att/3:

>>And you don't vary the Task Difficulty numbers? (ie 3, 7, 11, 15, 19)

>I increase them by 1 (now), and have added "Stagering" difficulty
>between "Formidable" and "Nigh Impossible", and upped the DM limit to
>+12. So diffs are:

>4,8,12,16,20,24. 

>Note that Nigh Impossible (I used to call it "Ridiculous" before T4) needs MAX DM's and >a max die roll to succeed.

Si, gut!  Me likey!

Seriously, I could go for *that* scale. At least, I could remember it without doing mental gyrations..something the original MT scale required of me. Okay, it's a personal shortcoming, but I really did have a problem remembering 3,7,11,15,19. It was just so non-intuitive...for me.

BTW, I notice no one told me what the full characteristic is used for in MT..other than wounds and injuries. Could it be that the full characteristic isn't really used for anything else in MT? And if that's true...


Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Wed, 11 Aug 99 14:41:34 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Comment on GT Stuff?

On 08/11/99 at 07:38 AM,  Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com> said:

Hey Ken! How's it been going?

>My Star Wars game has come to its campaign finale, and now I'm
>looking at picking up my Traveller game again.

>I will use one of the Traveller rules sets (either Classic, MT, or
>T4), but I'm curious about the GURPS stuff.

>The question is:

>If I'm going to use a Traveller rules set, AND I own just about
>everything ever published by GDW for Traveller, will the GURPS stuff
>be useful to me?

Um...I can't think of much that you wouldn't have.

This is what's out (I think), my comparision to previous Trav.
material and my rating...

Star Mercs

 Covers part of B4, I wasn't impressed, but I'm not big on Merc
 campaigns so I'm not the best one to comment.  
 "C+", and I'm being kind.

Far Trader 

 This covers Merchant Prince + some extra stuff that should be
 useful in a merchant campaign.  I like a lot of the supporting
 stuff in Far Trader, Certificates for various crew positions and
 sample Ship's Articles come to mind.  There is a trade system in
 Far Trader that is more complicated than anything Trav so far...I
 can't say better or worse because I'm not using it.  I'm using an
 expanded CT Trade and Speculation Table of my own design.  
 "A", I might be overrating this one, because I like merchant games
 so much.

First In 
 Covers B6+World Builder's Handbook (or GS+GC, I'm told).  Like me,
 you'll probably be more comfortable with B6+WBH than First In. Plus
 tweeks, of course.  ;->
 "A-", mainly because it generates GURPS worlds not Traveller ones
 (stat wise) and I'm more comfortable with the GDW+DGP combo, but
 for those without B6+WBH it's a *must* buy.

Aliens I & II 
 Covers various alien races books.  The minor species haven't been
 too useful for me, or as someone else said "inspiring", and some
 details for the major species have been dropped or changed. 
 "C",  just didn't do it for me.

Behind the Claw
 This is the Spinward Marches book for GURPS.  If I was playing in
 *that* TU, it would be very useful.  No UWP's, and for *me* that's
 a big negative, also some changes to the old SM background, but I
 don't play in that TU either, so that doesn't bother me.
 "B", for me because I appreciate all the work and can use the world
 details in MTU and if I was playing in the GTU it would get an
 "A-", drat those missing UWP's!
 
Coming up..

Starports 
 Hum, the closest is that JTAS article so probably lots of good
 stuff here.  From the beta files I've seen, I have high hopes.
 It gets a provisional "A", but we'll see.

?Starships?  
 This is supposed to be the GURPS:  Starship Operator's Manual.  I
 haven't seen the beta yet, so it's a ways off.  It'll have to be
 *very* good to match SOM.

There's also an ImpNavy and ImpArmy/Marines in the pipe, I think.

>Or, is the GURPS stuff just repetitive information I already own
>using a new rules set?

Pretty much. 

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Wed, 11 Aug 1999 15:57:43 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Relief for Newbies 

> 1. The commercial viability of pirates is a major pool of gasoline you do
> not want to dip your wick into.  Trust me. 

Yo, comrade, you got a light?
 
> 5. I have no idea at all about the Lesbian Aslan (aka female Aslan in
> comfy shoes).  Some folks around here are just strange... 

*SENSIBLE* shoes.
 
> Don't get me wrong, most of the time the list is very pleasant, and the
> folks here have IMMENSE ammounts of knowledge to share (e.g., Robert
> O'Connor for bio, Leonard Erikson for engineering and natural science,
> Hans Rencke (sp?) for economics and Traveller history, etc....).

Me for comic relief & occaisional wakeup calls...
 
Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 11 Aug 1999 16:01:00 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Stats and Skills 

> 
> 
> 
> 
> >         Michael, I have the list in WordPerfect format but I didn't
> >         get your e-address.  If you (or anyone else) wants the list,
> >         please tip me off.
> 
> Please send your list my way.


Me, too.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 11 Aug 1999 16:03:15 EDT
From: AveNelso@aol.com
Subject: Re: Comment on GT Stuff?

In a message dated 8/11/99 8:47:04 AM Eastern Daylight Time, 
dreamer@brokersys.com writes:

<< 
 Or, is the GURPS stuff just repetitive information I already own using a
 new rules set?
  >>
Yes, although if you run a mercenry game you might enjoy Star Mercs

------------------------------

Date: Wed, 11 Aug 1999 16:06:23 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: PRB 

> > By the time of the Third Imperium, Aafes is a four-star chain of
> > resturants.
> 
> Hopefully, these stars will be victims of the Darrian Star Trigger.

Hopefully, they'll have learned how to *cook* by then.

I remember my old DI saying "The Army has *great* food  Then they cook it 
and **** it up!"

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 10 Aug 1999 16:38:34 +0100
From: "Peter L.S. Trevor" <ptrevor.trisen@zetnet.co.uk>
Subject: Re: re Gen Con UK

SD Mooney wrote:
> Volker Greimann wrote:
> > Someone wrote:
> > > I believe there is a BeNeLux Gencon annually?
> > Since when? Do you know where I can find information on that?
> 
> I'll try and find out from my friend who went last year.

I found it buried deep on the WotC web site ... it was 31 July to
1 August.



Regards PLST

Driving tip #23:
Q) How do you know you're driving on the highway too fast?
A) When you catch up to a high-speed police chase.   Oops!

------------------------------

Date: Wed, 11 Aug 1999 13:59:56 -0700
From: "Thing" <gduke@orca.esd114.wednet.edu>
Subject: Physics photon question/ Solar Sails

There seems to be some very highly educated/knowledgeable people on this
list, so I thought I would ask a question that has bothered me about photons
& solar sails?

Solar sails are supposed (AFAIK)to work by harnessing the minute impact
energy of photons and by virtue of  incredibly light construction and
massive surface area.  I've heard talk of using lasers to give a solar craft
a good starting shove out of a solar system.  I can accept all of this.

......

Except, if photons exert pressure, than they must have mass, albeit very
minutely.  Photons travel @C so there mass at rest (I you could stop one)
must be even smaller and amplified by there tremendous velocity.  If this is
true, then the true limiting speed should be fat above the speed of light,
as photons must be traveling at a speed where their mass has increased to
the point where there is no more energy to provide acceleration.

So:
If the true limiting speed is greater than C what is it?

Do photons not have mass and photonic pressure is some other phenomenon of
some energy being converted to kinetic energy?

If C is the true limiting speed, and photons do have mass, why are we not
killed by incredibly massive photons?

Is this one of the particle/wave duality phenomena?  Can photons travel at
high velocity as waves and impact as particles with only slight mass? And if
so, how do we exploit this phenomenon for regular matter?

Please feel free to expose my ignorance.

G.D.D.
=======
"Evil has its own wonderfully delicious set of virtues." -angel

------------------------------

Date: Wed, 11 Aug 1999 14:08:21 -0700
From: "Shawn Campbell" <electric-stitch@w-link.net>
Subject: Re: MT Task Varients

> BTW, I notice no one told me what the full characteristic is used for in
MT..other than wounds and injuries. Could it be that the full characteristic
isn't really used for anything else in MT? And if that's true...

1/5th (round down) of your stat can be used as a DM towards task rolls.

0-4 = 0
5-9 = +1
10-14 = +2
15+ = +3

The direct fire task uses Weapon skill + Dex + movement DM.

So a person with a dex of 10 and has handgun-2 has a +4 DM to hit his
target.

Shawn Campbell
electric-stitch@w-link.net
IMTU tc+ tm+(++) !tn t4 ru+ ge>+ !3i+ c+ jt au+ st+ ls(+) pi+ ta he+(++)

------------------------------

End of Traveller-digest V1999 #944
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